The trick to properly make a ROM Base in my opinion, is being aware of every single change that you do to your ROM. Filling each slot with every Pokémon's data is not hard, but it is definitely exhausting though. In a full new ROM Base, things that can and surely are hard to handle are inserting new attacks and abilities manually.Įxpanding Pokémon takes literally less than 2 minutes using PGE's Pokémon Adder. I implemented these in a Pokémon Fire Red ROM and it just took me 1 noon ( mostly because I had to search some things and I also took my time to read everything slowly) ¯\_(ツ)_/¯ BaseRom tend to be a showcase of what theoretically possible but often at a lost of integrity. I've looked at a lot of base ROMs, and they tended to be a lot more broken than the one I ended using.
I also think you're underestimating how simple making a base ROM is. A lot of the post I found were about mimicking later mechanics such as a shiny charm. I remember trying to find a byte change to increase shinies. The byte change does seem to the superior option. I was thinking about rebasing to PokeCommunity later in the year, but I'm technically on hiatus. I hope he considers posting it in PokeCommunity if it ever happens, a lot of people would surely appreciate it. say, MrDollSteak's buggy mess for example though, that'd be really cool. If he actually does end up making a proper base that doesn't use. I mean, applying patches and following tutorials is simple enough, so.
MOEMON PLATINUM SPRITES BROKEN HOW TO
Sagiri from PokeCommunity explained how to disable that limiter right here.